ManoMotion license key generation to build.
Since it is a temporary article, details will be updated at a later date.
Environmen
・macOS High Sierra 10.13.6
・Unity 2018.2.3f1
・Xcode 10.0 beta
・iOS 11.4.1
・iPhone X
Procedure
1.Login
Login from here if you get the access right of SDK.
2.SDK download
Access SDK page from this link on the dashboard.
Version 2 is now available so download it from here.
3.Bundle ID creation & License key generation
Return to the DASH BOARD page and go to the license generation page from the link above.
Click this button.
Then you will see an input screen like above.
NAME OF YOUR APPLICATION: Enter any name. It does not need to match the application name of Bundle ID.
BUNDLE ID: Enter any bundle ID. Make a note of it as it is necessary to enter in Unity later.
SELECT PLATFORM: Select Unity.
After inputting, click “GENERATE LICENSE KEY” below.
Then it returns to the screen below.
Write down this LICENSE KEY. It needs to be entered later within Unity.
4.Enter Bunde ID and License key at Unity
Create a new project with Unity and import the SDK you just downloaded.
The scene to be built is Manomotion> Scenes “Manomotion 2.0”
Enter the BUNDLE ID you entered in step 3 in the Bundle Identify field of Player Settings.
At this time also put some letters in the [Camera Usage Description] field.
Without this it is impossible to start AR.
Continue to open the Manomotion 2.0 scene.
Since Hierarchy has ManomotionManager, it is selected.
Since there is a ManomotionManager script in the Inspector, paste the LICENSE key generated in Step 3 in the Serial_key field.
5.Build
After that as usual Build Unity -> Build Xcode -> Confirm with the terminal.
If the License Key or Bundle ID is wrong, the following error message will be displayed after launching the application, so let’s check again.
State of operation
#ManoMotion ver2のテスト。
すごいねこれだけ素早く動かしてもしっかり認識。 pic.twitter.com/XuQE1uofH7— 龍 lilea (@lileaLab) 2018年8月14日